![Unity Shader入门精要](https://wfqqreader-1252317822.image.myqcloud.com/cover/473/22691473/b_22691473.jpg)
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案例效果图
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0002_0001.jpg?sign=1739280395-8T0dFqUuSPL7N8lIFQt3mQ9O5fqTqiOs-0-e831822f65fa1e2b9f8b4506f313e699)
6.4节:逐顶点漫反射光照、逐像素漫反射光照和半兰伯特光照
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0002_0002.jpg?sign=1739280395-CjQaoSY2f1o4418r7IvVbFRov2GvSbvm-0-3d07625f504ac37fed5079aefde4e059)
7.2节:使用法线纹理
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0002_0003.jpg?sign=1739280395-rt2z7sH4z23gVRfTfI9tA8Vz7WV4FI1b-0-1eb3fb2203a76fe5d41f37b268ecf480)
7.3节:使用渐变纹理来控制漫反射光照
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0002_0004.jpg?sign=1739280395-x22wwNO3mzSf2TaBs7YMgigTNsynrozH-0-98aed83b191bf958ae013caff6894514)
8.7.1节:透明度测试的双面渲染效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0003_0001.jpg?sign=1739280395-iWbu2m9VRVOcSH00ogTRRpLs6OfZYmMI-0-982398e50decdb5dfb4ef422a2a48a0e)
8.7.2节:透明度混合的双面渲染效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0003_0002.jpg?sign=1739280395-lbWDec8Pwp8KYxJUimw8vYg4krik8ZcF-0-dfdbc752bf7d227dfff97f14911e45db)
9.4节:透明度测试的正确阴影效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0003_0003.jpg?sign=1739280395-KFctYc83kQC3f5lJZW8hRBRQ2d16jJGR-0-5717d7f63e95784b0ced17e6d7680a5d)
10.2.1节:使用渲染纹理来实现镜子效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0003_0004.jpg?sign=1739280395-0iAWZEoxgbBkSc00i4CZS4W6EYPv01py-0-47d67e3925eac9b91f3b9226bc631394)
10.2节:使用GrabPass来实现玻璃效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0001.jpg?sign=1739280395-piyxI4hRjpVq8JNJJmGlJOmHD4QkJsD4-0-cd9793bb4bfed1a67379de068b38b7aa)
11.3.1节:使用顶点动画来模拟2D河流
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0002.jpg?sign=1739280395-Th6LY7gqrADiVT6gSNsqmfl9q19S4Mqa-0-ec6827fde3043ab80a95ab25d43a536e)
11.3.2节:广告牌效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0003.jpg?sign=1739280395-k1SqyvGuJBt14K88t2WXAdnIpmImJ5Et-0-96df2aa80e96a828c60c01d84d7f1e18)
12.3节:使用边缘检测来实现基本的描边效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0004.jpg?sign=1739280395-E7pBhpmpLyoVsidmUW0ZfbcW02A4gmiW-0-7f0fcfdf0043994a4b9e962e2085fc0b)
14.2节:素描风格的渲染
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0005.jpg?sign=1739280395-xVGXaZCNQs5pgLq7OqlMfKCUSByXvnUa-0-014b8a29cd39328e2705715b9e96d070)
13.4节:使用深度+法线纹理来实现更加高级的描边效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0001.jpg?sign=1739280395-jeK5KHktdcFNcxQdTCzgPQ0cL4mlwwi0-0-45cd0bc0fe2e4eb7736efe8b8cd2f614)
15.1节:使用噪声纹理来实现消融效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0002.jpg?sign=1739280395-d0xSdAYhIyi5DhDbAxUPsil6ufIUJU6r-0-e59504449205663cd0bb8320fbecc9b7)
15.2节:使用噪声纹理来实现水波效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0003.jpg?sign=1739280395-P7z6m9CY7MTtmWKmnbshDgkL7kIoTAvD-0-7c774e2c69eea62342629a544f5d9f50)
15.3节:使用噪声纹理来实现非均匀雾效
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0004.jpg?sign=1739280395-rjUWSfNWJCJez8kaxGSr5fTE5FY1K2IB-0-959f4b1866897f741caa22a29e4afa2e)
17.1节:表面着色器
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0005.jpg?sign=1739280395-AWpiFBoJBWHbCXQe4LFFPJEhqP9u1T07-0-4e359e750ea3971ac8fa2f96317a0e9d)
18.2节:基于物理的渲染