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Chapter 3. Physics Engine Integration
While the rendering of the visual representation of a scene's objects is an essential part of a game engine, equally important is the interaction created between these objects using a physics simulation. This functionality is generally achieved by what is referred to as a physics engine, and this engine integrates with the game engine. The level of integration between the physics and game engines as well as the level at which physics is enabled for a scene's objects will differ strongly for every game engine and game title.
In this chapter, we will cover these topics:
- Using the Box2D physics engine with AndEngine
- Extending our project with Box2D physics
- 2D versus 3D physics